Dimensional projects represent the spatial or physical configuration of an object, place, material, or idea. The focus is typically on showing an individual item as it might appear to a viewer. This attention to a single discrete form separates dimensional projects from both network projects and spatial projects, which focus on conceptual or locational connections between objects or ideas. Typical projects include building 3d models of artifacts or buildings, or creating projections of environments. Later stages of dimensional projects sometimes involve adding interactive components to manipulate the representation or the development of VR or AR viewing experiences.
These projects may be intended for research purposes, especially to test out hypotheses about missing elements, construction patterns, or functions. Many dimensional projects are also intended to present information about their subject in a clear, cohesive way, helping convey abstract concepts of scale, visual relationship, or materiality that could be lost when described in text or static images. The reason for creating the dimensional representation, as well as its intended audience, will significantly change the tools and methods used to create the project. Because dimensional projects often seem to recreate a real, concrete object or place, it is especially important to consider how to convey which elements of the project are known facts and which elements are suggestions, interpretations, or reconstructions that are based on varying levels of certainty.
Some key problems: acquiring/editing source material, platforms for viewing output. Critical hurdles: lack of specific data, data that is different in scale or specificity, complexity of tools